North direction defined by rotating the Physical Sky gizmo directly in the viewportģds Max Standard Lights Target & free spot Supported.Automatic sun intensity and color adaption based on height above the horizon.Physically realistic daylight values by default.Animation of sun location via azimuth/altitude or date/location parameters.Automatic sun location based on date, time and location.
Manual sun positioning using azimuth and altitude parameters.Bump maps in matte shadows or reflections.Standard 3ds Max transformations (rotation and translation) in the viewport using environment gizmo.Adjusting the camera height in display units.Shaded or wireframe preview of the dome/sphere (shaded and realistic modes).Turning viewport preview on/off (shaded and realistic modes).Equi-rectangular latitude/longitude image (HDR) for the environment.User control of reflection intensity and glossiness.Matte Shadows and reflections in the XY plane.Supports all production window controls except sub-area rendering.Render any viewport or camera including orthographic views.Rendering with Iray+ or Iray+ Interactive renderers.Concurrent renders with either material thumbnails or a production render.In-viewport rendering as well as rendering in a separate window.ActiveShade has priority over material thumbnail rendering.ActiveShade continues rendering once production render has completed.Standard 3ds Max ActiveShade window controls functions (clone, save etc).Closing the ActiveShade window at any time.Updating interactively using the Iray+ tone map parameters.Updating interactively with environment, view, geometry, light, texture space and material parameter changes.Rendering a fixed view or the currently selected viewport.Rendering with Iray+ Interactive or Iray+ renderers, either remotely or locally.
Render Windows ActiveShade Window Supported This will not work as Iray is physically accurate, and Constant particles are always the same pixel size regardless of their position in relation to cameras in your scene. Any Particle System using 'Constant' particle type.Exposure control (use Iray+ Tone Mapping).Any Environment mapping other than Screen.Environment Maps/Backplates with Screen mapping.Rendering Misc Environment & Effects Supported On-the-fly parameter changes while rendering in ActiveShade.User parameters for exposure value (EV), highlight recovery, shadows and saturation.However, the predefined render elements - diffuse, specular, glossy, and emission - are available Rendering using the Iray+ Interactive renderer.Syntax checking and error reporting of incorrect LPEs.Define whether to apply LPE to beauty, alpha or irradiance passes.Add and remove LPEs from the active list.Creating new LPEs and rendering them to file.Adding any number of Light Path Expressions (LPEs) from a predefined set to be rendered as separate files.Iray + Render Elements : Light Path Expressions Supported Display of render elements within production render window.✱ Note: All Elements (except beauty pass) are not gamma-corrected. Rendering standard elements to file in 8, 16 or 32bit file formats.Adding and removing standard elements from the active list.Iray + Render Elements : Render Layers Supported That is, whilst it will not illuminate the scene the object itself will be shown illuminated Illumination of the scene from emissive geometry but it is considered when the geometry is hit directly (or hit via a perfectly specular reflection or refraction).More than 32 (procedural) texture functions per material.Noise reduction of Fireflies (white spots).User–defined frame completion criteria (passes or time).Preview of DOF in viewports using shaded or realistic mode.Previewing environments in viewports using shaded or realistic mode.Choosing the environment from a list of active environments.Defining cloud video format, bitrate and max framerate.Assigning CPU and GPU resources dynamically during a session.Area to Render (production renderer Only).Output size as defined by width and height.Rendering single and multiple frames as defined in the time output panel.Other features are not functional in Iray for 3ds Max.Īdditionally, Iray provides tools to convert your existing mental ray® or Autodesk scenes into Iray. Some features are supported directly by existing 3ds Max UIs, others are supported through an Iray specific interface. This page defines which functionality in 3ds Max is supported by Iray for 3ds Max.